Squad is a large-scale combined arms multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay.  It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights.

Squad is riding the wave of significant advances in the Unreal Engine 4, bringing Squad to market as the meat and potatoes tactical FPS shooter the community has been waiting for nearly a decade. Squad ultimately is a thinking person’s game, played out as a large-scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design. Squad has a mod-friendly SDK currently available via the Epic Unreal Engine Launcher, ready for modders to get their hands on and develop their ideas on Squad’s code and asset base.

The History

Offworld Industries is the continuing evolution of the long-running team which formed around the “Project Reality” mod begun on the BF2 Refractor engine. Project Reality was started over 11 years ago with the objective of bringing a greater sense of reality to EA’s Battlefield franchise style of gameplay. It is still active years later and has won many accolades including being inducted into Mod DB’s Mod Hall of Fame in December 2010. The core of Offworld Industries has been working together for the better part of a decade on and off, and have finally reached the point where they were confident they could make it on their own and development standalone games, beginning with Squad.


Squad Milestones

  • October 10, 2014: Squad first announced on Project Reality forums.
  • April 8, 2015: Squad becomes #1 on Steam Greenlight with over 27,000 votes.
  • May 26, 2015: Squad Launches on Kickstarter.
  • June 26, 2015: Squad successfully backed with CAD$434,805 and 4,458 backers.
  • September 23, 2015: Squad enters Closed Alpha.
  • December 14, 2015: Squad becomes available on Steam.
  • November 11, 2016: First Stack-Up Partnership.
  • November 11, 2017: Raised more than $30,480 for Stack-Up.
  • November 18, 2017: The first iteration of modding support added to Squad.
  • May 4, 2018: British forces added.
  • November 9, 2018: Tanks and vehicle damageable components added. (Alpha 12)
  • March 28, 2019: Offworld Industries hosts a booth at PAX East 2019.
  • May 1, 2019: Over a Million Copies Sold


  • Teamwork oriented gameplay that doesn’t require a clan or private server to realize the potential of the gameplay entirely.
  • Built-in Voice Over IP using the best codecs available with attenuated localized, intra-squad radio, and inter-squad command radio communications.
  • Base Building and fortification mechanics
  • A Logistics system based around drivable vehicles designed to support bases in the field, all player maintained.
  • Large-scale realistic environments up to 8km2 in size.
  • High-quality models and a hybrid first-person animation system to immerse players.
  • A very open development team with excellent community communication, and preparations in progress for full mod support near retail release.


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Chris Carley, Marketing Strategist
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