Squad is a large-scale combined arms multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay.  It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights.

Squad is riding the wave of significant advances in the Unreal Engine 4, bringing Squad to market as the meat and potatoes tactical FPS shooter the community has been waiting for nearly a decade. Squad ultimately is a thinking person’s game, played out as a large-scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design. Squad has a mod-friendly SDK currently available via the Epic Unreal Engine Launcher, ready for modders to get their hands on and develop their ideas on Squad’s code and asset base.

The History

Offworld Industries is the continuing evolution of the long-running team which formed around the “Project Reality” mod begun on the BF2 Refractor engine. Project Reality was started over 11 years ago to bring a greater sense of reality to EA’s Battlefield franchise style of gameplay. It is still active years later and has won many accolades including being inducted into Mod DB’s Mod Hall of Fame in December 2010. The core of Offworld Industries has been working together for the better part of a decade on and off and had finally reached the point where they were confident they could make it on their own and develop standalone games, beginning with Squad.


  • Teamwork oriented gameplay that doesn’t require a clan or private server to realize the potential of the gameplay entirely.
  • Built-in Voice Over IP using the best codecs available with attenuated localized, intra-squad radio, and inter-squad command radio communications.
  • Base Building and fortification mechanics
  • A Logistics system based around drivable vehicles designed to support bases in the field, all player maintained.
  • Large-scale realistic environments up to 8km2 in size.
  • High-quality models and a hybrid first-person animation system to immerse players.
  • A very open development team with excellent community communication, and preparations in progress for full mod support near retail release.







There are far more images available for Offworld Industries, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


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Phil Merricks (2019)
Dave Mason (2017 – 2018)
Chris Greig (2015 – 2016)
Will Stahl (2014)

Norbert Rothermel

Tom Fancsy
Tom Jensen
Dustin Ross

Kimmo Kotajarvi
Joe Hurst

Alastair Sew Hoy
Anders Jacobsson
Bruno Gorostiaga
Justin Vanson
Tom Jensen

Scott Tobin


Press Contact

Dustin Ross, Director of Customer Experience
[email protected]

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