Squad is large-scale combined armors multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights.
With a final total of 41,000 votes over ten days, Squad reached #1 on Steam Greenlight in under 72 hours. Squad underwent over a year of development as of March 2015 before revealed on Greenlight. Squad also underwent a successful Kickstarter Campaign in June 2015 landing Squad nearly CAD$434,805 backed by 4458 backers, far exceeding our goal of CAD$184,000. Since its release on Steam in December 2015, Squad is currently owned by over 800,000 users, with a daily average player base of 1500 players. Squad is riding the wave of significant advances in the Unreal Engine 4, bringing Squad to market as the meat and potatoes tactical FPS shooter the community has been waiting for nearly a decade. Squad ultimately is a thinking person’s game, played out as a large-scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design. Squad has a mod-friendly SDK currently available via the Epic Unreal Engine Launcher, ready for modders to get their hands on and develop their ideas on Squad’s code and asset base.
Offworld Industries is the continuing evolution of the long-running team which formed around the “Project Reality” mod begun on the BF2 Refractor engine. Project Reality was started over 11 years ago with the objective of bringing a greater sense of reality to EA’s Battlefield franchise style of gameplay. It is still active years later and has won many accolades including being inducted into Mod DB’s Mod Hall of Fame in December 2010. The core of Offworld Industries has been working together for the better part of a decade on and off, and have finally reached the point where they were confident they could make it on their own and development standalone games, beginning with Squad.
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Chris Carley, Press Contact