GENERAL BUG FIXES
- Fixed a client crash that could occur when booting the game.
- Made changes that reduce DLSS object ghosting
- Fixed bad zeroing on several pistols
- Weapon animations no longer keep reloading when players have become incapacitated or killed.
- Fixed issues with projectiles failing to cause suppression on pass-by or impact or causing double suppression.
- Slowed down the ADS speed of the scoped G3 and increased the ADS speed of the reflex sight G3.
- Fixed a bug that prevented the Clear Sights offset for the C7 and C8 iron sights from working properly
- Fixed a bug that caused the USMC SL’s M27 IAR inertia to roll the wrong way.
- Fixed an issue where MBT AP rounds did not cause suppression.
- Fixed a bug with INS Technical Dshk that prevented rear wheels from being damaged after being repaired.
- Fixed an issue that resulted in a teamkill if a player laid down landmines and switched teams.
- Fixed an issue with the item not always casting shadows in a player’s hands.
- Fixed an issue where medics can continue healing incapacitated or bleeding teammates.
- Fixed an issue where multiple VOIP sounds play simultaneously to the listener after changing the master volume from 0% to a higher value.
- Fixed an issue where the UAV remains static and does not move when called in while offline (training range).
- Fixed an issue where the preview soldier weapon does not update when changing between weapons on kits with multiple weapon choices.
- Added more detailed messaging when a player attempts to switch to a team with more players, which is prevented due to the server’s team balance setting.
- Fixed an issue where a player’s weapon becomes attached to their head when viewed by a player who entered the replication range during the drag.
- Fixed an issue where a bandage gets used when a player is incapacitated during bandaging.
- Fixed an issue where making minor aim adjustments in some vehicle turrets/emplacements while aiming straight forwards, where your aim could occasionally stutter/lock or start slightly drifting.
- Fixed an issue where some commander call-in voice SFX played placeholder English lines.
- Fixed an issue where pressing the ESC button would not close the main menu after navigating to the customization menu during a round of gameplay.
- Fixed an issue where pressing the ESC button would not close the main menu after navigating to the store page.
- Fixed an issue that could allow a player in a vehicle to enter an enemy protection zone in Seed game mode.
- Fixed some minor visual issues with the head assets of VDV characters.
- Fixed a minor visual issue on USA characters where the rifle magazines on the front of the characters were “brass up” instead of “brass down.”
- Fixed multiple minor issues with machine guns having clipping issues during the weapon inspection animation.
- Fixed an issue where the bipod state is exited when attempting to lean with weapons restricted from leaning.
- Fixed an issue with the MGL animation for 3rd person, which had the character looking through the sight mount, not the sight itself.
- Fixed an issue with the MGL reload animation where the weapon stock clipped through the character’s head in 3rd person.
- Fixed an issue where the tinted texture on the goggles for PLA characters could disappear.
- Improved the operation of the deployment menu, further mitigating the risk of having the ‘infinite running man’ animation bug.
- Fixed an issue where rebinding specific controls could prevent the player from being able to interact with menu buttons.
- Fixed an issue where the player’s view could be obstructed when attempting to ADS during the weapon inspection animation
- Fixed clipping issues on the British “L” family of rifles (L85A2, L22A2, L86A2) during inspection animation.
- Fixed a clipping issue on the MG3 ADS animation.
- Fixed a shading issue on the M4 skeletal mesh.
- Fixed saturation issues on metal surface textures.
- Fixed an issue where projectiles from helicopter-mounted MG3s appeared to be coming from the wrong location.
- Many improvements were made to the screenshot mode, making it much more useful.
- Fixed multiple clipping issues with weapon magazines during weapon inspection animation.
- Fixed clipping issues while driving the TLF Cobra II.
- Fixed issue with RPG-7v2 projectiles having incorrect impact SFX/VFX playing when colliding with glass.
- Fixed issue with the BTR-80’s KPVT projectiles having incorrect impact SFX/VFX playing when colliding with glass.
- Fixed an issue with Discord Rich Presence displaying the app as “Squad – Public Testing.”
- Fixed an issue with weapon skins UI where the title and preview could disappear after clicking between skins.
- Fixed an issue where the 3rd person reload animation continues after a jump.
- Fixed a clipping animation for the Skorpion SMG when performing the inspection animation.
- Fixed issue with the destruction animation of the TLF PARS III IFV
- Fixed an issue where double-clicking fires the player’s weapon while navigating a UI menu (customize screen, store screen, etc.)
- Fixed an issue with the Mosin partial reload animation loading one too many bullets
- Fixed a couple of bugs relating to banning players from a server. Banning should now work normally.
- Fixed an issue with the TLF UH-1 helicopter, where crashing the helicopter upside down did not damage the hull.
- Fixed an issue where the DLSS upscale mode option disappears after changing to the default settings.
- Fixed a client crash when opening the weapon skins customization screen without internet access.
- Fixed an issue with TLF uniforms not getting muddy or dusty when crawling.
- Fixed an issue on the store screen where weapon skin description text can be too long, causing scrolling not to work when using a 4:3 aspect ratio.
- Fixed an issue with the PLA ZBD05 IFV turret textures.
- Fixed an issue with the handle on the mounted gun of the ZSL10 APC, which wasn’t correctly rotated with the weapon’s pitch.
- Fixed several visual issues with the M4 and AK74M weapon skins.
- Fixed an issue with TLF PARS III APC/IFV where destroyed tires did not look destroyed.
- Fixed an issue where ADS with a pistol was no longer visible in 3rd person.
- Fixed an issue with the VDV BMD-4M IFV where the coaxial machine gun was on a different key/inconsistent with other vehicles.
- Fixed SFX, build times, and damage issues with the TLF ammo crate.
- Fixed issue with unbuilt F2 MILAN ATGM where it had see-through parts.
- Fixed an issue with server log spam related to VOIP when a player rapidly disconnects and reconnects to a server.
- Fixed an issue with the PLA QJY88 MMG where the transition animation from hip to ADS was too fast.
- Fixed an issue with the L22A2 SUSAT + Foregrip where the reload animation did not show in 3rd person during crouched and prone stances.
- Fixed an issue with the L7A2 GPMG where the reload animation looks broken in 3rd person during a prone stance.
- Fixed an issue with the TLF HNA Red Dot Optic where the reticle will be enlarged and bobbed across the sight if viewed from the front.
- Fixed an issue with the admin cam tool where right-clicking a player in the player list would cause the menu to disappear.
- Fixed an issue with the TLF BMC-185 truck with a typo in the vehicle card list name.
- Fixed an issue with the TLF KNT-76 Marksman Rifle where the squad list icon doesn’t show a scope on the weapon.
- Fixed an issue with the BAF FV4034 MBT (Challenger 2) where the armor collision mesh was misaligned.
- Fixed an issue with the TLF F2 MILAN ATGM with the wrong text on the launcher tube.
- Fixed an issue with the TLF F2 MILAN ATGM with the wrong collision.
- Fixed an issue with the TLF PARS III wheeled APC where RWS variants passed damage from the RWS turret to the hull, unlike other RWS vehicles.
- Fixed an issue on the BAF FV4034 MBT (Challenger 2) where the backpacks on the back of the turret caused armor collision issues.
- Fixed an issue with the USA M2A3 IFV where the ATGM launcher collision mesh didn’t move when raising/lowering the ATGM.
- Fixed an issue with the USA M2A3 IFV where the turret collision mesh sticks out of the bottom, which resulted in much more likely to cause “double damage” hits.
- Fixed an issue with the commander UAV camera where ground stabilization and lock-on were broken.
- Fixed an issue with the USMC LAV25 & CAF Coyote Wheeled IFV where the spare tire mounted on the front/side of the hull has 1mm armor that transferred damage to the hull.
- Fixed an issue with the VDV BMD1M IFV with incorrect armor values, letting you damage the mantlet location with .50 cal rounds and grenade launchers.
- Fixed an issue with the PLANMC ZSD05 APC and Logi, where the front and rear armor values were swapped.
- Fixed an issue where AK74M texture had broken normals.
- Fixed an issue with the RGF Tigr Armored Car’s armor collision.
- Fixed an issue with the USMC UH-1Y Helicopter where the cockpit no-penetration mesh didn’t fully protect the pilot.
- Fixed an issue with the CAF LUVW car where the turret structure of the open-top C6 transferred damage to the hull.
- Fixed an issue with the CAF LUVW car where the engine component was exposed outside the main collision mesh.
- Fixed an issue with the CAF TAPV car where the engine component was exposed outside the main collision.
- Fixed an issue with the IMF/INS Technical ZU-23-2 not using the anti-air jeep icon for the map and the vehicle card list.
- Fixed an issue with the RGF 1P63 optic where its texture had normals and shading issues.
- Fixed an issue with the USA M4 Rifle with the wrong material assigned to the handguard.
- Fixed a visual issue with binoculars where tiling of reticle texture could be seen.
- Fixed an issue with the Commander UAV where it could not seem to be damaged (its position was desynced).
- Fixed a visual issue with the USA & USMC M203 UGL where the metalness values were incorrect.
- Fixed multiple configuration issues with the TLF MPT-76 rifles, which made them inconsistent with other ‘battle rifle’ archetype weapons.
- Fixed an exploit with helicopters where binding multiple inputs to an action could let the helicopter rotate faster.
- Fixed an issue with the CAF Leopard 2A6M MBT non-caged variant that had offset track skirts.
- Fixed an issue with the VDV BMD4 IFV where the command seat’s UI position is always locked forward.
- Fixed issues with the TLF UH-1H helicopter rotor rigging and navball.
- Fixed an issue with the TLF PARS III APC/IFV where it did not have a watercraft/amphibious icon on the vehicle card list or the driver HUD.
- Fixed an issue with the TLF ACV-15 APC/IFV where it did not have a watercraft/amphibious icon on the vehicle card list or the driver HUD.
- Fixed an issue with the PLA ZTZ99A MBT where a collision issue caused the vehicle to easily get stuck on terrain.
- Fixed an issue with the ADF F89 minimi optic where the scope didn’t stay the same size on screen if the player adjusted their game FOV settings.
- Fixed an issue that led the Fireteam lead promotion window to be unreliably positioned and to close too quickly.
MAP UPDATES & BUG FIXES
Al Basrah
- Removed vehicle collision on scattered rocks to prevent vehicles from getting stuck on them
- Added some detailing to the Northeast Main Base.
Black Coast
- Seed v1 & v2 – Fixed a bug that prevented restriction zones from going away once the match had started.
Fallujah
- Insurgency v1 – Fixed a bug that caused a cache to spawn inside an inaccessible building.
- The culvert line at F5-4-5 is now less difficult to get out of if a player falls into it.
- Fixed a bug that caused barbed wire to clip into the tower stairs.
Harju
- Fixed a bug that blocked an entrance to the factory building.
Manicouagan
- Players can no longer see and move through a specific rock formation.
- Invasion v1 – Adjusted capture zone layout to prevent large jumps between capture points
Sanxian Islands
- Seed v1 – Expanded and adjusted Main Base protection zones to discourage spawn camping.
- Fog inside the Coal Shed POI will now appropriately reduce visibility for players outside the shed.
- Made many additional visual improvements to the Sanxian islands map.
- Fixed a bug that caused one of the power plant walls not to have collision.
Tallil Outskirts
- Invasion v1 – Central Ali Air Base’s capture point objective area is now correctly lined up with the map icon.
Yehorivka
- Fixed a bug that could prevent smoke grenades from landing on the ground at K14-9-2.