The update 4.0 will see the introduction of the new People’s Liberation Army (PLA) faction, including mainland China’s land, sea, and air forces. This includes new combined arms faction features: seven new vehicles, fifteen unique weapons & deployables, and a JH7A rocket strike Commander ability. In addition we have included a number of fixes and quality of life improvements into the update as well.
Features
- Added a new faction, the People’s Liberation Army
New Weapons
- QJY88 General Purpose Machine Gun
- QBU88 Marksman Rifle
- QBZ95-1 Rifles
- QJB-95-1 Automatic Rifle
- QLG-10 Underbarrel Grenade Launcher
- QBZ-95B-1 Carbine
- QSZ92 Pistol
- DJZ-08 Light Anti-Tank Rocket Launcher
- PF-98 Heavy Anti-Tank Rocket Launcher
- Commander Ability: JH7A Close Air Support Rocket Strike
Utilities, Deployables, and Emplacements
- PP87 Mortar Emplacement
- QJZ-89 Heavy Machine Gun Emplacement
- HJ8 ATGM Emplacement
- Type86P Hand Frag Grenade
- Type 72 Anti-Tank Mine
- DSF161 Smoke Grenade
- WJQ-308 Entrenching Tool
- QNL-95 Knife
- Type95 Binoculars
Kit Roles
- Rifleman (3 variants)
- Automatic Rifleman (2 variants)
- Marksman
- Light Anti-Tank (2 variants)
- Heavy Anti-Tank
- Machine Gunner
- Grenadier
- Combat Engineer
- Medic (2 variants)
- Crewman
- Pilot
- Unarmed
Vehicles
- CTM131 Logistics Truck
- Variant: CTM131 Transport Truck (with open-top QJY88 GPMG)
- Variant: CTM131 Transport Truck (with open-top QJZ89 HMG)
- CSK131 Mengshi Jeep
- Variant: CSK131 Mengshi Jeep (with HJ8 ATGM)
- Variant: CSK131 Mengshi Jeep (with open-top QJY88 GPMG)
- Variant: CSK131 Mengshi Jeep (with open-top QJZ89 HMG)
- Variant: CSK131 Mengshi Jeep (with remote-controlled QJZ89 HMG)
- ZSL-10 Wheeled APC (with open-top QJZ89 HMG turret)
- ZBL-08 Wheeled IFV
- Variant: ZBL-08 Wheeled IFV (with HJ73C ATGM)
- ZBD-04A Tracked IFV
- ZTZ99A Battle Tank
- Z8G Transport Helicopter
PLA Map Layers
- Harju
- RAAS v6 vs USA
- Invasion v5 vs GB
- Yehorivka
- Goose Bay
- RAAS v4 vs CAF
- Invasion v5 vs CAF
- Fallujah
- Invasion v6 vs MEA
- RAAS v7 vs USMC
- Sumari
- Seed v3 vs USA
- Skirmish v1 vs USA
- Narva
- Gorodok
- Tallil
- RAAS v8 vs GB
- Invasion v5 vs MEA
- Mutaha
- Lashkar
- Al Basrah
- Kohat
- RAAS v10 vs AUS
- Invasion v4 vs USMC
- AAS v1 vs USA
- Chora
- RAAS v5 vs USA
- AAS v6 vs USA
- Logar
- Kokan
- Pacific Proving Grounds [vs USMC]
- Jensen’s Range [vs AUS]
System & Gameplay Updates
- Updated ATGM System – Once a vehicle has launched the maximum allotted number of anti-tank guided missiles, firing another will cause the oldest currently deployed missile to lose guidance and crash
- While sprinting, attempting to bandage yourself will now immediately cancel your sprint and start the self-bandaging action
- Updated the map legend with unique icons for armed transport trucks and APCs with open-top turrets
- Removed several unnecessary hard references that were negatively impacting performance
- Made improvements to anti-cheat software
- Improved the appearance of sprinting from a third-person perspective
General Bug Fixes
- Fixed a client crash related to grenades
- Fixed a client crash related to the WorldSettings parameter
- Fixed an issue where the USMC flag was not appearing on the server browser menu
- Fixed an issue where the AUS MRH90 Helicopter was missing its vehicle reset options
- Fixed an issue where players could shoot through the floor of certain houses
- Fixed an issue where players would automatically switch to their rifle after planting an anti-tank mine
- Fixed a rare issue where players could become invulnerable to damage after using the admin camera feature in a certain way
- Fixed a rare issue where players could be disconnected from their server after pushing a helicopter from the tail
- Fixed several issues with water sound effects
- Fixed various performance issues regarding oceans and water intensity
- Fixed an issue where frag grenades were not doing appropriate damage in the tutorial
- Fixed a minor visual issue where clouds of smoke could sometimes stick to vehicles instead of behaving normally
- Fixed several issues with vehicle sound effects
- Fixed a visual issue with the top hatches of BMP-2 desert vehicles
- Fixed several issues relating to graphics settings, including one in which certain settings would reset upon exiting the game
- Fixed an issue where toggle lean options were not behaving properly
- Fixed several small visual and collision issues relating to indirect fire shelters
- Fixed a server crash related to CAF
Map Updates & Bug Fixes
- General
- Fixed an issue where players could shoot vehicle-mounted guns inside of the main base on certain layers
- Harju
- Fixed a collision issue at the WundaMart side entrance
- Fixed various visual issues involving floating and incorrectly placed assets
- Fixed inconsistencies regarding the name of the Forest Industrial flag across layers
- Fixed an issue where the MTLB would spawn outside of the main base on RAAS v2
- Fixed a hole in the ground near the missile silo
- Fixed an issue where the RUS forward spawn would occasionally spawn players in the air on Invasion v1
- Fixed an issue where the CAF staging phase barrier was preventing access to ammo crates on Skirmish v2
- Fixed an issue where some deployables were incorrectly being blocked by water
- Fixed incorrect Finnish spelling on Invasion v1
- The “Bog” flag on RAAS v3, v4, v5, and v6 is now called “Marsh”
- Fallujah
- Fixed an issue where certain INS vehicles were too far out of range to be supplied at the main base on Invasion v2
- Narva
- Fixed an issue where the RAAS v5 layer was incorrectly labeled
- Fixed an issue where a HAB could not be built near the Marina cap zone due to problems with the water level
- Al Basrah
- Fixed an issue where rocks and foliage appeared to float in certain areas on AAS v1
- Fixed an issue where the river could stop appearing in certain situations
SDK Updates & Bug Fixes
- Updated mod SDK to v4.0
- Updated mod versioning to v4.0. This requires mods to be re-cooked with the v4.0 SDK—any mods using the v3.4 SDK will be incompatible with v4.0.
Offworld out.