posted on January 13, 2020
First, a huge thank you to all of the modders and testers that came out last week to make sure everything was ready to roll! (Not sure what whitelisting is? Click here!)
Before you head off for all the fun, we have a few things you should know first.
Due to the way the mod versioning check works, clients are currently required to have both the Windows and the Linux files for a given modification. (This is due to needing to be compatible to both Windows and Linux servers.) As a result, client files are effectively double the size they should be. This will be addressed in a future update and we appreciate your patience. (And your bandwidth.) We recommend monitoring your installed modifications if you run into disk space issues for the time being.
To see what modifications you have installed, navigate to https://steamcommunity.com/ and log in. Then, from the top menu, navigate to Community, then to Workshop. On that page, scroll down until you see “Your Workshop Files” on the right side of the screen. Click on “My Files” and proceed to the next screen. Click on “Subscribed items” to view your installed modifications.
Note: Manually deleting a modification without unsubscribing may cause your client to crash. To properly uninstall a mod, please unsubscribe through the Steam Workshop.
Without further ado, we’re proud to announce the first officially whitelisted modifications for Squad! Here’s your first graduating class, squaddies:
Please welcome Harju, a map for Squad by wunda, to the whitelist! Harju has the stage set by the arrival of Russian Expeditionary Forces just outside of the fictional town on the brink of war. In retaliation for the Battle of Narva, the Finnish coastline has been the target of raiding and a NATO carrier group is being deployed to bolster defensive forces aiming to repel the invasion.
At 4 km, Harju provides a variety of tactically challenging locales, building around a large bay separating the urban town center from the surrounding forest and farmland. The southern peninsula is home to residential housing, farmland, and a large industrial port. wunda‘s map currently supports at least three weather variations, your favorite modes, and more is on the way!
Forged in the fires of Squad’s competitive community (especially the Squad World Championships), Squad ProMod sets out to rebalance Squad’s meta, as well as give server owners and event organizers unprecedented control. Further, they’ve managed to enhance the Squad experience by providing better support for streamers and casters — something we can all enjoy!
With over 45 custom layers, ProMod not only tweaks game modes, game mechanics, and the maps themselves, it revives some of your favorites like Operation First Light. Chora and Fool’s Road have also been optimized for competitive play, making sure there’s no shortage of classic Squad play. Even better, they’ve set out to improve lightning and terrain wherever they can, really elevating the visual appearance of the mod. This action-packed package also includes layers with CAS helicopter support implemented by the ProMod team!
You can find a full list of features here. Congratulations and welcome to the whitelist, folks!
Another amazing modification born out of the milsim community of squaddies playing with squaddies, we welcome the Squad Ops Hardcore mod to the whitelist! While the maps addon isn’t quite ready yet, there’s no shortage of changes included in this package.
Squad Ops Hardcore Mod aims to create a focus on tactical and intense Squad gameplay through respawning changes, weapon rebalancing, Commander mode reworks, as well as addition (and reworked) kits! The gameplay modifications aim for a more realistic and immersive “hardcore” experience through new kits and spawning options, such as a specialized recon kit with a suppressed carbine. SquadOpsHC also features its own CAS helicopter implementation, increased LAT/HAT vehicle damage, insta-death from headshots and large calibers, commander support options (such as MLRS barrage) and more!
Note: The custom maps add-on did not pass initial testing, however that still leaves an astonishing 76 layers to play while the map pack is updated!
Be sure to check out the complete documentation to see what else the team has achieved.