Release

Alpha 16.1 Released

posted on October 17, 2019

Hey squaddies!

While we’re still hammering away on the next major release of Squad, we wanted to push out a hotfix to resolve some common issues popping up with Alpha 16.

Here’s a list of the changes:

Alpha 16.1 Notes

  • Fools Road, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
  • Gorodok, RAAS v2: Fixed GB helipads not repairing.
  • Logar Valley, AAS v2: Fixed CP naming. (3 CPs were named Compound.)
  • Logar Valley, Skirmish v1: Reduce deployable lock zone on both INS and MIL main base protection zones so they can build deployables on their first CP.
  • Mutaha: Fixed bulletproof bushes.
  • Mutaha: Fixed no-leaning zones.
  • Mutaha: Fixed half-invisible garage doors and collisions.
  • Narva: Fixed several broken or invisible buildings.
  • Narva, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
  • Yehorivka, RAAS v3: Fixed bugged vehicle spawns.
  • Added exit points to the UH60 helicopter to reduce the chance of disembarking into the rotors during mass disembarks.
  • Fixed radial damage immunity on several exposed gunner seats. (BMP1 ZU-23, Ural ZU-23, Bulldog, T62 Cupola, M1A2 Loader, Technical DshK/SPG)
  • Fixed radial damage immunity for soldiers against M1A2 HEAT rounds.

Stay safe out there, squaddies.

Offworld out.

X