posted on May 15, 2018
The last few weeks have been exciting in many ways! We received Alpha Version 11 and with it the introduction of a new faction and some new vehicles. Now we’re all waiting on the Squad SDK update which will give us exciting new things to play around with. We’ll be looking forward to seeing what you all can do with V11 as soon as it’s out, but we’ve got some surprising goodies for you in the meantime. Get some tea and biscuits ready (Get it? It’s because we have the British Army now — haha.) and let’s check out what happened this month.
Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.
We’ve got an update directly from modding developer StrangeZak on the status of the A11 SDK:
As you may have noticed, the a11 SDK is not out yet. It is being worked on and it’s almost good to go. With 11.1 right around the corner, all of those fixes will be incorporated into the SDK before releasing it to you all.”
Awesome to hear! Thanks, Zak!
We’ve all been caught by surprise as this mod appeared so suddenly. Let’s hear straight from the developers:
We are pleased to announce the development of a SquadBR mod. This is a 100 player Battle Royale mod coming to Squad that aims to bring the best of Squad to the Battle Royale scene. The mod began as a collaboration between Squad’s in-house modding developers and mod developer Wasti, who is responsible for, among many other things, the inventory and search and destroy mods for Squad.
The collaboration started as a way to have our in-house modding developers spend time working directly with the tools to get familiar with some of the weaknesses of Squad’s modding framework and help ensure that our Offworld Core framework is able to gracefully handle full conversion modding. The developers discussed what they would be most excited to work on for a full conversion mod, and they all immediately felt a Battle Royale mod would be the best testbed and would attract other mod developers to help.
Now that Wasti and our modding developers Zak and Bruno have been working to set the stage for a SquadBR mod team for the past month, we feel it’s time to invite the modding community to get involved. As of today the team is accepting applications to join AND is opening up their Discord server to the modding community. If you’d like to help develop or just test out Squad BR, please join the SquadBR Discord and make yourself known! Updates for the Squad Battle Royale mod are posted very frequently in the Discord channel, we REALLY want feedback on what you guys think of this throughout development.
See you on the Battleground very Soon™. 😉
Holy crap! We cannot wait to try this one out.
Steady yet great progress is being made on the Finnish front. With some new goodies including the CV90 IFV, made by new team members and community tinker extraordinaire Pure Nexus and Irratium, it’s great to see it in game. New updates on their now functional main service rifle and the Finnish version of the e-Tool are present as well. Exciting times are ahead in the North!
Umm Qasr is the place of the first military confrontation of the second Gulf War and it looks like a great setting for a British versus Insurgents Squad Map. Blue_x set himself the goal of recreating the area in an 8x8km map including dense towns, the port and multiple large roads and other areas of interest. We’re looking forward to seeing future updates on this map!
Dalen, one of the more cinematic looking maps being developed in the community, is receiving update after update. With some new lighting and steady work on pushing the edge, it is looking pretty spectacular! Dalen is a medium-sized level with lots of cover and vegetation which provides ample opportunity for close quarters combat. Check out the full image gallery here.
Providing a training ground for clans to do fire team drills, target practice, training missions, and all around improve their Squad skills was the goal for Victor Tenax with his new map. Multiple different ranges (e.g. Sniper, Breach & Clear, Suppression.) and a way to teach players to identify vehicles by their audio signature makes this the perfect organized training map to prepare for your next clan fight, or just go around and discover it on your own! You can do so on the Steam Workshop.
That’s it for this month! We hope you enjoyed reading through our community modding recap. If you want to be a part of it next month, you can get into it and submit your work!
Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.