SQUAD 7.2 BUG FIXES CONTINUED

March 12, 2024

GENERAL BUG FIXES

  1. Fixed a client crash that could occur when booting the game.
  2. Made changes that reduce DLSS object ghosting
  3. Fixed bad zeroing on several pistols
  4. Weapon animations no longer keep reloading when players have become incapacitated or killed.
  5. Fixed issues with projectiles failing to cause suppression on pass-by or impact or causing double suppression.
  6. Slowed down the ADS speed of the scoped G3 and increased the ADS speed of the reflex sight G3.
  7. Fixed a bug that prevented the Clear Sights offset for the C7 and C8 iron sights from working properly
  8. Fixed a bug that caused the USMC SL’s M27 IAR inertia to roll the wrong way.
  9. Fixed an issue where MBT AP rounds did not cause suppression.
  10. Fixed a bug with INS Technical Dshk that prevented rear wheels from being damaged after being repaired.
  11. Fixed an issue that resulted in a teamkill if a player laid down landmines and switched teams.
  12. Fixed an issue with the item not always casting shadows in a player’s hands.
  13. Fixed an issue where medics can continue healing incapacitated or bleeding teammates.
  14. Fixed an issue where multiple VOIP sounds play simultaneously to the listener after changing the master volume from 0% to a higher value.
  15. Fixed an issue where the UAV remains static and does not move when called in while offline (training range).
  16. Fixed an issue where the preview soldier weapon does not update when changing between weapons on kits with multiple weapon choices.
  17. Added more detailed messaging when a player attempts to switch to a team with more players, which is prevented due to the server’s team balance setting.
  18. Fixed an issue where a player’s weapon becomes attached to their head when viewed by a player who entered the replication range during the drag.
  19. Fixed an issue where a bandage gets used when a player is incapacitated during bandaging.
  20. Fixed an issue where making minor aim adjustments in some vehicle turrets/emplacements while aiming straight forwards, where your aim could occasionally stutter/lock or start slightly drifting.
  21. Fixed an issue where some commander call-in voice SFX played placeholder English lines.
  22. Fixed an issue where pressing the ESC button would not close the main menu after navigating to the customization menu during a round of gameplay.
  23. Fixed an issue where pressing the ESC button would not close the main menu after navigating to the store page.
  24. Fixed an issue that could allow a player in a vehicle to enter an enemy protection zone in Seed game mode.
  25. Fixed some minor visual issues with the head assets of VDV characters.
  26. Fixed a minor visual issue on USA characters where the rifle magazines on the front of the characters were “brass up” instead of “brass down.”
  27. Fixed multiple minor issues with machine guns having clipping issues during the weapon inspection animation.
  28. Fixed an issue where the bipod state is exited when attempting to lean with weapons restricted from leaning.
  29. Fixed an issue with the MGL animation for 3rd person, which had the character looking through the sight mount, not the sight itself.
  30. Fixed an issue with the MGL reload animation where the weapon stock clipped through the character’s head in 3rd person.
  31. Fixed an issue where the tinted texture on the goggles for PLA characters could disappear.
  32. Improved the operation of the deployment menu, further mitigating the risk of having the ‘infinite running man’ animation bug.
  33. Fixed an issue where rebinding specific controls could prevent the player from being able to interact with menu buttons.
  34. Fixed an issue where the player’s view could be obstructed when attempting to ADS during the weapon inspection animation
  35. Fixed clipping issues on the British “L” family of rifles (L85A2, L22A2, L86A2) during inspection animation.
  36. Fixed a clipping issue on the MG3 ADS animation.
  37. Fixed a shading issue on the M4 skeletal mesh.
  38. Fixed saturation issues on metal surface textures.
  39. Fixed an issue where projectiles from helicopter-mounted MG3s appeared to be coming from the wrong location.
  40. Many improvements were made to the screenshot mode, making it much more useful.
  41. Fixed multiple clipping issues with weapon magazines during weapon inspection animation.
  42. Fixed clipping issues while driving the TLF Cobra II.
  43. Fixed issue with RPG-7v2 projectiles having incorrect impact SFX/VFX playing when colliding with glass.
  44. Fixed issue with the BTR-80’s KPVT projectiles having incorrect impact SFX/VFX playing when colliding with glass.
  45. Fixed an issue with Discord Rich Presence displaying the app as “Squad – Public Testing.”
  46. Fixed an issue with weapon skins UI where the title and preview could disappear after clicking between skins.
  47. Fixed an issue where the 3rd person reload animation continues after a jump.
  48. Fixed a clipping animation for the Skorpion SMG when performing the inspection animation.
  49. Fixed issue with the destruction animation of the TLF PARS III IFV
  50. Fixed an issue where double-clicking fires the player’s weapon while navigating a UI menu (customize screen, store screen, etc.)
  51. Fixed an issue with the Mosin partial reload animation loading one too many bullets
  52. Fixed a couple of bugs relating to banning players from a server. Banning should now work normally.
  53. Fixed an issue with the TLF UH-1 helicopter, where crashing the helicopter upside down did not damage the hull.
  54. Fixed an issue where the DLSS upscale mode option disappears after changing to the default settings.
  55. Fixed a client crash when opening the weapon skins customization screen without internet access.
  56. Fixed an issue with TLF uniforms not getting muddy or dusty when crawling.
  57. Fixed an issue on the store screen where weapon skin description text can be too long, causing scrolling not to work when using a 4:3 aspect ratio.
  58. Fixed an issue with the PLA ZBD05 IFV turret textures.
  59. Fixed an issue with the handle on the mounted gun of the ZSL10 APC, which wasn’t correctly rotated with the weapon’s pitch.
  60. Fixed several visual issues with the M4 and AK74M weapon skins.
  61. Fixed an issue with TLF PARS III APC/IFV where destroyed tires did not look destroyed.
  62. Fixed an issue where ADS with a pistol was no longer visible in 3rd person.
  63. Fixed an issue with the VDV BMD-4M IFV where the coaxial machine gun was on a different key/inconsistent with other vehicles.
  64. Fixed SFX, build times, and damage issues with the TLF ammo crate.
  65. Fixed issue with unbuilt F2 MILAN ATGM where it had see-through parts.
  66. Fixed an issue with server log spam related to VOIP when a player rapidly disconnects and reconnects to a server.
  67. Fixed an issue with the PLA QJY88 MMG where the transition animation from hip to ADS was too fast.
  68. Fixed an issue with the L22A2 SUSAT + Foregrip where the reload animation did not show in 3rd person during crouched and prone stances.
  69. Fixed an issue with the L7A2 GPMG where the reload animation looks broken in 3rd person during a prone stance.
  70. Fixed an issue with the TLF HNA Red Dot Optic where the reticle will be enlarged and bobbed across the sight if viewed from the front.
  71. Fixed an issue with the admin cam tool where right-clicking a player in the player list would cause the menu to disappear.
  72. Fixed an issue with the TLF BMC-185 truck with a typo in the vehicle card list name.
  73. Fixed an issue with the TLF KNT-76 Marksman Rifle where the squad list icon doesn’t show a scope on the weapon.
  74. Fixed an issue with the BAF FV4034 MBT (Challenger 2) where the armor collision mesh was misaligned.
  75. Fixed an issue with the TLF F2 MILAN ATGM with the wrong text on the launcher tube.
  76. Fixed an issue with the  TLF F2 MILAN ATGM with the wrong collision.
  77. Fixed an issue with the TLF PARS III wheeled APC where RWS variants passed damage from the RWS turret to the hull, unlike other RWS vehicles.
  78. Fixed an issue on the BAF FV4034 MBT (Challenger 2) where the backpacks on the back of the turret caused armor collision issues.
  79. Fixed an issue with the USA M2A3 IFV where the ATGM launcher collision mesh didn’t move when raising/lowering the ATGM.
  80. Fixed an issue with the USA M2A3 IFV where the turret collision mesh sticks out of the bottom, which resulted in much more likely to cause “double damage” hits.
  81. Fixed an issue with the commander UAV camera where ground stabilization and lock-on were broken.
  82. Fixed an issue with the USMC LAV25 & CAF Coyote Wheeled IFV where the spare tire mounted on the front/side of the hull has 1mm armor that transferred damage to the hull.
  83. Fixed an issue with the VDV BMD1M IFV with incorrect armor values, letting you damage the mantlet location with .50 cal rounds and grenade launchers.
  84. Fixed an issue with the PLANMC ZSD05 APC and Logi, where the front and rear armor values were swapped.
  85. Fixed an issue where AK74M texture had broken normals.
  86. Fixed an issue with the RGF Tigr Armored Car’s armor collision.
  87. Fixed an issue with the USMC UH-1Y Helicopter where the cockpit no-penetration mesh didn’t fully protect the pilot.
  88. Fixed an issue with the CAF LUVW car where the turret structure of the open-top C6 transferred damage to the hull.
  89. Fixed an issue with the CAF LUVW car where the engine component was exposed outside the main collision mesh.
  90. Fixed an issue with the CAF TAPV car where the engine component was exposed outside the main collision.
  91. Fixed an issue with the IMF/INS Technical ZU-23-2 not using the anti-air jeep icon for the map and the vehicle card list.
  92. Fixed an issue with the RGF 1P63 optic where its texture had normals and shading issues.
  93. Fixed an issue with the USA M4 Rifle with the wrong material assigned to the handguard.
  94. Fixed a visual issue with binoculars where tiling of reticle texture could be seen.
  95. Fixed an issue with the Commander UAV where it could not seem to be damaged (its position was desynced).
  96. Fixed a visual issue with the USA & USMC M203 UGL where the metalness values were incorrect.
  97. Fixed multiple configuration issues with the TLF MPT-76 rifles, which made them inconsistent with other ‘battle rifle’ archetype weapons.
  98. Fixed an exploit with helicopters where binding multiple inputs to an action could let the helicopter rotate faster.
  99. Fixed an issue with the CAF Leopard 2A6M MBT non-caged variant that had offset track skirts.
  100. Fixed an issue with the VDV BMD4 IFV where the command seat’s UI position is always locked forward.
  101. Fixed issues with the TLF UH-1H helicopter rotor rigging and navball.
  102. Fixed an issue with the TLF PARS III APC/IFV where it did not have a watercraft/amphibious icon on the vehicle card list or the driver HUD.
  103. Fixed an issue with the TLF ACV-15 APC/IFV where it did not have a watercraft/amphibious icon on the vehicle card list or the driver HUD.
  104. Fixed an issue with the PLA ZTZ99A MBT where a collision issue caused the vehicle to easily get stuck on terrain.
  105. Fixed an issue with the ADF F89 minimi optic where the scope didn’t stay the same size on screen if the player adjusted their game FOV settings.
  106. Fixed an issue that led the Fireteam lead promotion window to be unreliably positioned and to close too quickly.

MAP UPDATES & BUG FIXES

Al Basrah

  • Removed vehicle collision on scattered rocks to prevent vehicles from getting stuck on them
  • Added some detailing to the Northeast Main Base.

Black Coast

  • Seed v1 & v2 – Fixed a bug that prevented restriction zones from going away once the match had started.

Fallujah

  • Insurgency v1 – Fixed a bug that caused a cache to spawn inside an inaccessible building.
  • The culvert line at F5-4-5 is now less difficult to get out of if a player falls into it.
  • Fixed a bug that caused barbed wire to clip into the tower stairs.

Harju

  • Fixed a bug that blocked an entrance to the factory building.

Manicouagan

  • Players can no longer see and move through a specific rock formation.
  • Invasion v1 – Adjusted capture zone layout to prevent large jumps between capture points

Sanxian Islands

  • Seed v1 – Expanded and adjusted Main Base protection zones to discourage spawn camping.
  • Fog inside the Coal Shed POI will now appropriately reduce visibility for players outside the shed.
  • Made many additional visual improvements to the Sanxian islands map.
  • Fixed a bug that caused one of the power plant walls not to have collision.

Tallil Outskirts

  • Invasion v1 – Central Ali Air Base’s capture point objective area is now correctly lined up with the map icon.

Yehorivka

  • Fixed a bug that could prevent smoke grenades from landing on the ground at K14-9-2.